Innovative wargame rules
Delivering period characteristics without undue complexity
High-quality rules, scenario books, PDFs, game cards & digital downloads
About the game
Test of Resolve requires only one twelve-sided die (D12) per side – and your figures! The game plays out with a small deck of cards representing the opposing factions. These cards are designed to introduce an innovative, realistic and exciting unpredictability to the game flow — and remind the players that commanders had little control of events when the fighting started!
The historical scenarios are typically completed in 1 to 2 hours, and all are designed to be played on a 180 x 120cm (6’ x 4’) table with figures of any scale.
Testimonials
Wars of the Roses Rules, Cards and Scenarios
The Wars of the Roses (1455–1487) was a series of civil wars fought between the House of York, and the House of Lancaster over control of the English throne. These innovative Wars of the Roses rules include Continental and Irish mercenaries, challenges like Unreliable Commanders and Identity Confusion, as well as comprehensive terrain rules that include defensive positions, towns, and rivers.
We offer wargaming rules for the Wars of the Roses, in glossy soft cover binding or pdf. Watch the latest videos about us, to learn more about our rules, gameplay, and other miscellanea.

Hundred Years War Rules, Cards and Scenarios
The Hundred Years War (1337–1453) was a series of armed conflicts fought between the kingdoms of England and France. The war grew into a broader power struggle involving factions from across Western Europe, fuelled by emerging nationalism on both sides. Our Hundred Years War rules include the funnelling of advancing forces and disorder caused through crowding and the English arrow storm. Commanders are captured for ransom at the end of the game!
Rules Making History
We offer wargaming rules, cards and scenarios for The Hundred Years War, in glossy soft cover binding or pdf.
Game design criteria
Rules that reflect and encourage the nature of warfare in this period.
VERSATILE
Games are designed to accommodate various figure sizes, ensuring versatility in gameplay.
Historical scenarios are playable on a 180 x 120cm (6’ x 4’) table.
REPLAYABLE
These games offer completion within a single evening, from 1 to less than 3 hours, depending on the level of engagement. Any historical (or fictitious) scenario has a high degree of replayability.
SOLO AND MULTIPLAYER
The rules are thoughtfully crafted to facilitate both solo and multiplayer gaming experiences, catering to diverse preferences.
REWARDING
With engaging mechanics and dynamic gameplay, the overall gaming experience is enjoyable and rewarding.